AAU Spring Show 2021 - Runner up in 3D Art of Props/Vehicle
https://2021springshow.academyart.edu/schools/game-development/students/nathanael-gulbranson
This was my final project in my hard-surface modeling class GAM 464. It started out with reference gathering, then concept sketches, low-poly blockout, design finalization, mid-poly model, high-poly subdivision and sculpting in ZBrush, and was then baked down to a low-poly model and textured in SP.