I had the opportunity to join the project during the last year of development, when much of the modular building construction and world-building were the focus. My work entailed material development for various ground textures, modular building construction, building collision, ground design layouts, set dressing, world-building, asset creation, collision refinement, and bug fixing.
The environment was a large-scale team effort, and these shots were composed of the work of many talented artists at Iron Galaxy Studios and OF3D, credit to all those involved.