This was one of our first exploration projects into UE 5.0 back in 2022 as part of Iron Galaxy's Artistic Learning Initiative. It was completed in two phases, each with their own team. We aimed to recreate the abandoned Old City Hall Station in New York and then build on top of it. Phase 01 consisted of planning, reference gathering, env blockouts, shader creation, modeling, UV's, lighting, texture creation, and UE 5.0 system exploration. Phase 02 consisted of set dressing with quixel assets for a visual narrative pass.
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Responsibilities:
Subway Env blockout
Subway Env modeling/UVs
Texture and trim sheet application
Staircase modeling/texturing
Wooden doorway modeling/texturing
Breakable glass exploration
Final polish/cleanup pass after phase 02
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Phase 01 Team:
David Lopez - Lead Environment Artist (Shader Development, Lighting, and Texturing)
Nathanael Gulbranson - (Env Modeling and UVs, Props, Set Dressing, Final Polish/Cleanup)
Wyatt Zink - (Texturing and Props)
Monica Espinoza - (Props)
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Phase 02 Team:
Matt Young - Lead Environment Artist (Set Dressing)
Joe Grant - Environment Artist (Terrain and Set Dressing)
Tyler Bivins - Environment Artist (Set Dressing)
Brandon Merritt - Environment Artist (Set Dressing)
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https://www.artstation.com/digita1hound
https://www.artstation.com/wyattzink
https://www.artstation.com/wirecrash
https://www.artstation.com/mattyoung3d
https://www.artstation.com/tylerbivins
https://www.artstation.com/brandonmerritt