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Deathtrap Dungeon - UEFN

This was an effort by a small team at IG to explore creating a new Fortnite experience using UEFN on an accelerated timeline. I was responsible for creating the custom trap artstyle workflow and designed, modeled, and textured the trap frame, spike trap, shield trap, poison trap, and flame trap. Along with Matt Young, I aided in the design the level layout and and built out much of the hub world and level using existing UEFN assets adding custom work where necessary.
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Responsibilities:
Custom Trap Artstyle Workflow
Trap Frame (design, modeling, UV's, texturing, and implementation)
Shield Trap (design, modeling, UV's, texturing, and implementation)
Spike Trap (design, modeling, UV's, texturing, and implementation)
Poison Trap (design, modeling, UV's, texturing, and implementation)
Flame Trap (design, modeling, UV's, texturing, and implementation)
Level design layout iterations and refinement
Hub world construction (UEFN assets)
Level construction (UEFN assets)
Set Dressing and World Building
Lighting Refinement
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Iron Galaxy Environment Artists
https://www.artstation.com/mattyoung3d