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Dark Shard Hammer and Shield

This was an assignment for GAM 499 where I was tasked with concepting, modeling, and hand-painting a hammer and shield. My focus for this project was to get solid silhouettes and explore 3D coat more.

Hammer: 1782 Tris
Shield: 2003 Tris
Textures are all 1024x1024 with only a diffuse and emissive map for each. The screenshots and marmoset viewer are unlit with all lighting information coming from the diffuse and emissive maps.